Difference between revisions of "Main Page"

From Techniques for computer generated pictures in complex dynamics
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(Projected topics to be discussed)
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Backward vs forward iteration methods
 
Backward vs forward iteration methods
 +
 +
Coloring schemes. Personal credo: represent only necessary information.
 +
 +
distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning
  
 
tc (C++ class)
 
tc (C++ class)
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tricks for Siegel disks
 
tricks for Siegel disks
 +
 +
the abysmal monster
  
 
fake 3d via normal mapping
 
fake 3d via normal mapping
  
 
sample programs
 
sample programs

Revision as of 17:32, 25 February 2014

This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly holomorphic dynamics.

Knowledge of complex numbers is an absolute pre-requisite.

Arnaud Cheritat (talk) 15:42, 25 February 2014 (CET)

Projected topics to be discussed

General guidelines towards quality

Backward vs forward iteration methods

Coloring schemes. Personal credo: represent only necessary information.

distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning

tc (C++ class)

tricks for parabolic points

tricks for Siegel disks

the abysmal monster

fake 3d via normal mapping

sample programs