This sub-site of my webpage will host an explanation of different drawing techniques and algorithms I learnt, adapted, enhanced, or invented, to draw some objects in a few domains of mathematics, mainly 2D bitmap pictures in holomorphic dynamics, but not only.
Knowledge of complex numbers is an absolute pre-requisite.
Coloring schemes. Personal credo: represent only necessary information.
distance estimators: variations, using outside the world of iteration (holomorphic functions, Kleinian groups), smoothing (exp), generation based partitioning
tricks for parabolic points
tricks for Siegel disks
the abysmal monster
fake 3d via normal mapping
OpenGL trick for quick möbius map